GAMEPLAY PROGRAMMER / UNREAL ENGINE

LopehUnreal

VIDEO GAME DEVELOPMENT

Gameplay programming, enemy AI and combat systems built with Unreal Engine.

FOCUS Gameplay Systems Enemy AI Combat

01 / SELECTED WORK

Featured Work

UNREAL ENGINE / GAMEPLAY PROGRAMMING

Archangel: Demon Rush

Gameplay programming for three enemy types: a larva-spitting demon, a charging Colossus and a Demon Bat with orbital movement and a swing attack.

Unreal Engine Blueprints Animation Blueprints Behavior Trees AI
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02 / TOOLKIT

GAMEPLAY DEVELOPMENT

What I Work With

Tools and systems I use to build gameplay experiences.

Unreal Engine

Gameplay systems, enemy AI, animation, Blueprints, Gameplay Ability System (GAS), materials and level design.

01 / LANGUAGE

C++

Gameplay programming and object-oriented systems.

02 / VISUAL SCRIPTING

Blueprints

Rapid gameplay prototyping, systems and logic.

Game Design

Combat, enemy behaviour, gameplay loops and player experience.

03 / ABOUT

Gameplay first.

I build gameplay experiences by bringing together systems, enemy behaviour and player interaction.

I'm Lopeh, a game developer focused on Gameplay Programming and Game Design. I work primarily in Unreal Engine with C++ and Blueprints, and I enjoy shaping mechanics from their underlying logic through to how they feel in play.

On Archangel: Demon Rush, I worked on the enemy AI for three distinct demons, including their Behaviour Trees, Animation Blueprints and enemy Blueprints.

FEATURED EXPERIENCE / ARCHANGEL: DEMON RUSH

Distinct enemies. Distinct combat rhythms.

01 / RANGED ATTACK

Larvae Demon

Spits larvae at the player.

02 / CHARGE & PROJECTILE

Colossus Demon

Throws heads from a distance, follows the player and charges into close combat.

03 / ORBIT & SWING

Demon Bat

Moves in an orbit around the player and attacks with a swing.

Behaviour Trees Animation Blueprints Enemy Blueprints

04 / PROCESS

Development & Experiments

UNREAL ENGINE / IN PROGRESS

I share my development process, Unreal Engine experiments and technical work on YouTube, documenting how gameplay ideas take shape in practice.

Gameplay development Unreal experiments Technical work
Explore the channel

05 / CONTACT

Let's build something.

Have a question about my work or want to talk gameplay development? Get in touch through one of the channels below.